| odds (chances against 1) and TW indicator | ||||
|---|---|---|---|---|
| biased to side 1 | biased to draw | biased to side 2 | open | TW |
| 0.004:1 | - | - | 522:1 | 57% |
match #1372 comment added on Wed, 31 Dec 2003 15:06:37 +0100 by Major Catastrophe
Upon starting this scenario, I had high expectations. Great map and OOB. Not many "house rules". All the things that a player looks for in a scenario. Myself and Schnelle Heinz decided to play this as a mirror match with Schnelle Heinz taking the Axis side first. The results of the two contests were similar, even to the point of when the scenarios ended in a Axis overwhelming victory on turn 93.
The battles began simply enough with the Italian forces driving to Sidi Barrani and invoking the "cease-fire" long enough for the Commonwealth forces to buildup.
On turn 25 the Commonwealth forces began O'Connor's Raid, destroying many Italian forces and forcing them back to El Agheila. Both Commonwealth advances stalled just south of Benghazi.
With fresh Italian divisions, the Italians began their counterattack. The removal of the Commonwealth divisions to Greece, left the Commonwealth no chance to prevent it and the Italians quickly swept back to Tobruk where both players attempted to form a defensive line. With the German 21st Panzer Division entering the battle in strength, the Tobruk defensive line was quickly destroyed and Tobruk taken.
The next Commonwealth defensive line was formed on the Egyptian-Libian border. By now the German 15th Panzer Division had entered the fray and once again the Commonwealth line was quickly destroyed.
The final Commonwealth defensive line was set up from El Alamein to the Quattara Depression. The depleted Italian divisions were quickly rebuilt during the march to this line, so when the final major assault was launched, the Italian divisions that were used to maintain pressure on the retreating Commonwealth forces, could be replaced by rebuilt Italian divisions. The German 90th Light Division had now entered the battle.
Despite the reduced distance to Commonwealth reinforcements and the supply depot at Alexandria, the Commonwealth line was quickly destroyed, Alexandria captured and Cairo quickly placed under siege.
Why was the Commonwealth forces unable to stop the Axis? The Axis forces regained strength quickly, too quickly. Many reinforcement units crossing the desert actually gained strength while using the maximum movement allowance. Resting Axis forces for one turn at the front would allow them to gain strength while Commonwealth forces would often take five to six turns to recuperate. The Commonwealth forces were also too easily destroyed, while combat reports would show perhaps 25 percent loss, the overall attack and defense strength the unit would often be reduced in half. Axis forces were also able to get five to six combat rounds per turn, where a good turn for the Commonwealth player would be three rounds.
The final analysis of this scenario, for myself, is that it would be a challenging scenario to play as the Commonwealth player against the Axis PO.
match #1428 comment added on Thu, 08 Jun 2006 22:53:46 +0200 by Lucinus
Well I got the victory at turn 102 because my Axis opponent surrendered.
In general this is a well designed scenario where both players can win and have their own strength and weakness.
For the british the main strength is the Navy and the artillery so try to stay at the navy range. Don't precipitate your attack beyond the cover of the Navy except if you managed to wip out the German Air forces which is the main strength of the Axis side.
One key for the british is often to buy time by giving ground then when the axis get exhausted because of the current attack then counter attack with all your forces. I managed to win like that by trapping most of German divisions between Tobruk and the Bardia's coast.
One big mistake my oponent did, was to forgot some aircraft units at my battleships' gun range.
In general good scenario were you need to plan your attacks and not rush !
Campaign for North Africa (Complete): resolved 15, running 1 id version end start Axis (1) Commonwealth (2) Axis outcome award 1 award 2 2099
Mar 16th 2010
Wilhelm
Desaix
1971 Jul 26th 2008
Feb 13th 2008
Iron Duke
Belisarius
DRAW DR
1758 CoW Aug 24th 2006
Mar 11th 2006
Nosferatu
Zlikowski
DRAW DR
1428 CoW Jun 9th 2006
Feb 3rd 2004
Centurion
Lucinus
Centurion OD
1658 CoW Sep 4th 2005
May 4th 2005
VonManstein
Belisarius
DRAW DR
1606 CoW Dec 5th 2004
Nov 30th 2004
Wilhelm
Desert Fox
Wilhelm OV
1539 CoW Oct 9th 2004
Aug 19th 2004
Desert Fox
Wilhelm
Desert Fox OD
1372 CoW Dec 24th 2003
Nov 18th 2003
Major Catastrophe
Schnelle Heinz
Major Catastrophe OV
1333 Vol I Nov 18th 2003
Oct 1st 2003
Schnelle Heinz
Major Catastrophe
Schnelle Heinz OV
1244 Vol I Nov 2nd 2003
Sep 3rd 2000
Zazar
PRC
Zazar SV
1032 Dec 30th 2002
Nov 2nd 2001
Lynch
Jer
Lynch OD
991 Oct 31st 2002
Jun 14th 2001
FabioM
Comandante SHE
FabioM OV
990 Oct 31st 2002
Jun 14th 2001
Comandante SHE
FabioM
Comandante SHE OD
938 Jun 22nd 2002
Aug 7th 2001
Martins
Rasca
Martins OD
312 Apr 9th 2001
Aug 20th 2000
Maurizio
Bige
Maurizio OV
1 Aug 20th 2000
Aug 20th 2000
Bige
Maurizio
Bige OV