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Unit structure

 
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Legun



Joined: 09 Feb 2003
Posts: 28
Location: Cracow, Poland

PostPosted: Fri Mar 18, 2005 3:44 am    Post subject: Unit structure Reply with quote

Each unit consists of two twin lists of equipment – “teeth” and “tail”. This is something like “on hand” pool, but for each unit separately. The temporary excluded equipment doesn’t participate in combat, but could be subject of losses when unit is forced to retreat. It gives a lot of possibilities:

- each equipment could have “reliability” parameter, which decides about number of pieces moved to the “tail” pool when unit is marching or fighting (there was a big difference between T-34 vs. Valentine or Sherman vs. Panther from this point of view)
- low supply level increases number of temporary excluded equipment
- an unit without supply has all artillery or AFV pieces in the “tail”, so they can’t fight
- an unit forced to retreat loses all “broken” vehicles from the “tail”

read more about the idea:
http://www.tdg.nu/cgi-bin/YaBB/YaBB.pl?board=TOAW;action=display;num=1109063649;start=0#11
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Legun



Joined: 09 Feb 2003
Posts: 28
Location: Cracow, Poland

PostPosted: Fri Mar 18, 2005 3:45 am    Post subject: Subunits Reply with quote

A next idea - subunits
There are two kinds of "an unit" - an unit and a subunit.
- the subunit (AT, AA, engineers etc.) can be attached to an unit and is shown in the unit window as a separated part; the combined unit acts as a single subject, but the subunit can be separated anytime
- a subunit can't attack separately
- a possibility of cooperation is definded by a designer (no subunit, formation subunits, army subunits, any subunits)
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Erimaniaka



Joined: 30 Sep 2016
Posts: 1

PostPosted: Fri Sep 30, 2016 7:35 am    Post subject: Reply with quote

I wanted to make it something more unexpected.
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