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North Africa, September 18, 1940, Axis army of 758 units opposed to Commonwealth army of 781 units for a battle of complexity 3.6 at Battalion(II) level on a 5 Km/Hex map for 242 turns of Half Week each. by Bob Cross submited on 04-09-2005 Rugged-Defense Playing Statistics
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THE DESERT WARThe Campaign for North Africa (Starting Date #1: The Italians)Special thanks go to playtesters Major Chet Pool, his son Lt. Col. Jim Pool, and Jeremy MacDonald. 1. UNIT COLORS 1.1. AXIS
1.2. COMMONWEALTH
2. Background The Campaign for North Africa depicted in this scenario can be divided into six phases. 2.1. The First Round (June 1940 - February 1941) This period included Graziani's poorly supplied offensive into Egypt in September. The Italians halted after advancing less than 60 miles to Sidi Barrani. In November, O'Connor launched his "five-day raid". It turned into a complete rout of the Italians. The Commonwealth advanced over 400 miles in 61 days, and destroyed ten Italian divisions. But the Axis invasion of Greece caused Churchill to strip O'Connor of much of his force for the support of the Greeks and his offensive stalled. 2.2. Rommel's First Offensive (March - October 1941) The arrival of the Germans under Rommel allowed the Axis to take advantage of the Commonwealth weakness. His offensive blitzed all the way to the Egyptian border, and included capturing O'Connor. But Tobruk held out. While Rommel laid siege to Tobruk the Commonwealth launched the unsuccessful "Battleaxe" offensive in June. 2.3. The Winter Campaign (November 1941 - June 1942) In November, the Commonwealth launched the successful "Crusader" offensive, which pushed Rommel back to El Agheila. But in December, the Japanese entered the war. Again, the Commonwealth forces were shipped off to other points. And again, Rommel took advantage. He quickly swept back to a line anchored at Gazala. 2.4. Rommel's Second Offensive (June - July 1942) The Battle of Gazala, in June, forced the Commonwealth forces to fall back into Egypt, leaving a garrison at Tobruk, as before. But this time, the garrison fell, with 35,000 prisoners. Rommel pressed on, and the first battle of El Alamein was fought in July. Rommel was stopped at Ruweisat ridge. 2.5. The Alamein Line (August - November 1942) At this point, the Commonwealth commander was replaced with Montgomery. Rommel's last-chance offensive began in August. He was stopped at Alam Halfa ridge. The second battle of El Alamein began in October. Montgomery's 1917-style tactics broke the depleted Axis defense. In addition, "Operation Torch" deposited a huge Allied army in Morocco and Algeria on November 8th. Rommel had to retreat. 2.6. The Great Retreat (November - December 1942) Rommel made a brief stand at Fuka, but had to fall back to Tunisia no matter what. By the first week of January, 1943, the Axis forces were completely off the map of this scenario, into Tripolitania. 3. SIGNIFICANT EVENTS
4. PLAYER'S NOTES The purpose of the mandatory initial Axis objectives are to prevent the Axis player from using perfect 20:20 hindsight and deciding to avoid O'Connor's raid by retreating. He is instead required to advance the 17 hexes to Sidi Barrani. Failure to do so will immediately cost him the game. To this end, it is critical that the Axis player take full advantage of the starting situation. The Commonwealth's front-line is stretched fatally thin. No significant fraction of it should be allowed to escape. If it does, the Axis player will probably not be able to meet his required objectives and the game will end early. Once the objectives have been taken, he will either be protected by the cease-fire or will be able try to advance on the Pyramids, depending on his turn-one cease-fire decision. If he chose to try to advance, he should be aware that he remains under the obligation to protect the three objectives from re-capture by the Commonwealth. Also note that the option to cancel the cease-fire expires at the end of turn one. Once the cease-fire begins or (if canceled) once turn 25 is reached, there is no further chance to end the game early, and the Axis player is under no further requirement to hold anything. But note that if the cease-fire is invoked, the Italian forces will be immobilized until one turn after the end of the cease-fire. If the cease-fire is invoked, the Commonwealth player gets to pick the turn of the start of O'Connor's Raid with his theater option. The option becomes available four turns after the cease-fire and remains available up to turn 24. Also, four turns of shock bonuses are synched with the start of the raid. The new requirement for the Axis to hold either Tobruk OR Derna to near their historical loss dates is to prevent even more 20:20 hindsight by the Axis player to save for Rommel all 10th Army units arriving after or surviving O'Connor's Raid. Failure to do so will cancel the protected area near the eastern map edge, putting any units so saved back in danger. Players should note that many Commonwealth formations arrive in reserve status, and are released two to eight weeks later. This represents time spent training. As a result of this training, these formations have higher proficiencies than they would otherwise have had, but their availability for operations is delayed. The following formations undergo such training delays: 6th Australian Division, Polish Brigade, 4th Indian Division, 18th Australian Brigade, 1st SA Division, 2nd SA Division, 22nd Armored Brigade, 1st Armored Division, 8th Armored Brigade, and 8th Armored Division. Note also that all the Italian units that begin on the map, or that arrive prior to the Sabratha Division have been designated ineligible for reconstitution (there are a few minor exceptions). Similarly, some units of the Commonwealth 2nd Armored Division, most of the 2nd South Africa division, and seven other Commonwealth brigades have also been so designated. Finally, all Base Support units (both sides) are ineligible for reconstitution. Both sides have supply points in Benghazi, Derna, Tobruk, and Alexandria. The Axis also have a point at El Aghelia and the Commonwealth have a point at Mersa Matruh. The Commonwealth has the maximum supply radius of 25. The Axis start with a radius of 20 but increase to 25 on turn 49. Each gets to augment this with their supply units. The Commonwealth start with two and receive one more on turn 121, and a final one on turn 201. The Axis get two on turn 49, and one more upon re-capture of Tobruk. Also, the Commonwealth player should use his RR units to repair the rail line from Mersa Matruh to Tobruk. Late in the campaign, the Axis receives two paratroop formations. Similarly, the Commonwealth has amphibious capability East of Derna. Both sides should secure their rear areas accordingly. If the Axis captures El Alamein, the Commonwealth fleet will be placed in garrison mode. But since this represents the fleet having been withdrawn beyond the Suez Canal, the Axis player should, in fairness, refrain from attacking fleet units until such time as they are released by Commonwealth recapture of El Alamein. But this is only if the Commonwealth player has moved them out of support range before they assume garrison mode, which the Commonwealth player is advised to do if he loses El Alamein. New house rule: Supply Units must stay on improved road hexes (the black ones) at all times. 5. DESIGNER'S NOTES To overcome the poor modeling of hex conversion in this scenario's environment I've chosen to greatly increase the recon level of most units via the use of recon teams and light scout cars. This is a necessary kluge of the TOAW system and does not represent historical equipment. The Attrition Divider is 4. 6. PRIMARY REFERENCES
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