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Sicily, July 11, 1943, Axis army of 186 units opposed to Allies army of 228 units for a battle of complexity 1.31 at Battalion(II) level on a 2.5 Km/Hex map for 43 turns of Full Day each. by Fabio Mazzucchelli submited on 19-11-2002 Rugged-Defense Playing Statistics
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OPERATION HUSKY PBEMThe Invasion of Sicily - The Allied landings on Sicily and the subsequent campaignVersion 1.02 1. BACKGROUND By early 1943, with the battles for North Africa coming to a close. The Tunisian campaign had dragged on longer than expected and at the Casablanca conference in January the U.S had agreed with the British that a cross-channel invasion would not be possible. The Allied commanders looked for targets and choose Sicily - The island winning over alternatives such as Sardinia or the Balkans. With the Italian morale collapsing, seizing Sicily might well topple Mussolini and put Italy out of the war. 2. UNIT COLORS 2.1. ALLIES
2.2. AXIS
3. MODIFICATIONS The map is now more hilly and some railways have been added, some roads are now main roads. Axis has now has 3 artillery trains, and railway movement capability. The Axis move first. The victory locations have changed. There is a new one located on the east side of Sicily (TRAPANI) this way the Allied player cannot ignore that part of the island in his attack plan. Trapani is also an Allied supply point and Allied supply will increase with the capture of the city Allied supply increase after capture Ragusa and Augusta The Allied supply point located in gela disappear at turn 10 Scenario length is variable from turn 37 to 43, after turn 37 every turn the Axis player gains 50 VPs every turn if no Allied unit occupy Messina. If Allied occupy Messina before scenario end (turn 43)there is an sudden end and the Allied gain 50 VPs 4. Suggested House rules Air and sea transport are not intended for invasion but only to help supply distribution. |