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North West Europe, March 14, 2002, Russian army of 230 units opposed to Nato army of 329 units for a battle of complexity 1.43 at Brigade(X) level on a 20 Km/Hex map for 42 turns of Half Day each. by Trey Marshall submited on 03-12-2002 Rugged-Defense Playing Statistics
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Atlantic Fury - March 2002 v1.1 42 Turns Half Day Turns 20 km/hex Major Forces: Russian Ground Forces/Air: Yellow on Red Russian Guards Formations: White on Red Naval and Air Defense Forces: Grey on Red Support Installations: Black on Red NATO: Numerous The downfall of the Russian democracy began in the middle of 1999 with the NATO involvement in Kosovo. Russian citizens, distraught by the way they felt the west meddled in eastern European affairs, began to put incredible pressure on the so called "reformers" in the Kremlin who they saw as Western sympathizers. As the uproar continued, Russian military leaders' support for a return of the Soviet Union expanded exponentially. The dawning of the millenium saw a quick bloody military coup as military officers backed by almost the entire population quickly took control of the government and installed their own leader as President. The new president quickly took hold of the state and nationalized the entire economy and stabilized the frail economy. Citizens, used to the hardships of a weak economy under a democracy, embraced their President and offered their undying loyalty. The next step the President took was to modernize and increase military spending with the specific purpose of increasing the frail Russian Armed Forces readiness and training. After several years of a general military buildup and focus on training, the Russians were ready to be the Superpower on the European continent. The first place the Russian eyes went to was the Baltic countries of Estonia, Latvia, and Lithuania. Russia demanded them to return to the Russian empire. Firm warnings were issued by the Russians to the Polish government to stay out of the conflict or face the massed Russian Armies. The Baltic states refused and pleaded to NATO for support. Russian armies began massing on the borders along with a general military call-up. NATO forces went on full alert. Negotiations continued for weeks with no resolution in site. Russia was ready to attack. Since a full scale conflict with NATO could not be avoided in the Baltics, Russia saw this as an oppurtunity to capture Norway and her vital location in Atlantic. Early on the morning of 15th of March 2002, Russian armies stormed the Norwegian border while other armies rolled over the lighly defended Baltic states. Russian paratroopers, Speznatz, Marines, and air assaults ranged throughout the NATO front on strategic targets. NATO reacted by committed quick reaction forces like the ARRC Airmobile Division and the US 18th Airborne Corps. US II MEF and 3rd UK Commando Bde deployed to the Norwegian coastline. Poland finds itself in a difficult situation - whether to fulfill its NATO obligation or appease the Russians. The Polish population is evenly divided on the issue and Polish law makers cannot support NATO until it can gain public support. Many nations will remain neutral - Belarus, France, Czechslovakia, while others will remain in the balance. Poland, Finland, and Sweden can potentially swing to the NATO cause. If Poland does not join NATO, then the NATO player must be prepared to conduct a difficult amphibious invasion of the Baltics or force their entry into Polish which could have dire consequences. Designer Notes: I designed this scenario so that the player could be very flexible. There are many options that a player can take that will make a major impact on the outcome of this game. The first is the neutral countries of Finland, Sweden, and Poland as they can become NATO allies under certain conditions. The Russians have two strategic options of crossing Finn and Swedish territory to outflank Norway or to invade Poland which could reap greater rewards or losses depending on the outcome. If Russia decides to cross through Finland and Sweden, there is a chance that the countries will allow Russia to pass unimpeded, but there is also the possibility that the Finns and Swedes will defend their territories and become integrated with NATO. The gamble is up to the Russians. Poland begins neutral and makes several checks during the game to see if the conditions are right. If the NATO player is currently winning, then there is a great chance that Poland will join NATO. Also, there are many installations and structures on both sides that can reward or penalize a player for destroying. I won't name them all but all special targets (black on red for Russians and black on blue for NATO) will yield some advantages that make tactical sense and will give you VPs for their destruction. Be aware that these targets are protected to a various degrees so expect to take losses in attempting to take them out. The priority targets are so important that they will make a major impact on the game. Think the NATO player can get Poland to join after the Baltics and half of Norway falls? Hitting strategic targets will be a major focus (and realistically so) that I think will add a theatre and not just tactical view of the operations. Naval warfare is a major part of this battle as control of the Atlantic is a must. TOAW II doesn't model naval warfare that great but is better than nothing since control of the sealanes is crucial to success in a battle in this area. Loss of Carrier battle groups and ports will have an impact on the NATO supply level and sea transport points. Loss too many CV's and you'll find American supplies and units stranded on the East coast. I'm constantly changing and modifying so if you have some input on anything such as Orders of Battles, TO&Es, targets, events, etc., please drop me a line as I'm always looking to improve. v1.1 Notes (May 28, 1999) - Dramatic changes and updates to make the scenario even more intriguing. NATO now has the option to force entry into Poland without Poland's consent, risking a confrontation with the Polish military. Also, NATO has the option to not deploy rapid deployment forces to the Baltics but keep them in strategic reserve. Be advised that the "CNN effect" and political ramifications could be very costly. The submarines have been removed and replaced with random events. There is now a random percent chance that surface carrier groups will get knocked out by submarines. Numerous other minor glitches and OOBs have been tweaked for a better game. The options available for both sides leaves the possibilities open for a different game each time you play. SPECIAL THANKS to: Jeff Riddolls - for advice and playtesting! Trey Marshall (snakes@kansas.net) |