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Umpa Lumpa, August 07, 1968, Vermicious army of 42 units opposed to Umpa Lumpa army of 77 units for a battle of complexity 0.56 at Company(I) level on a 50 Km/Hex map for 12 turns of Full Week each. by Daniel Michelson and Jeremy Brown submited on 21-11-2002 Rugged-Defense Playing Statistics
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Vermicious Knids 1st Division-Olive on Black 2nd Division-Brown on Black 3rd Division-Black on Black 10th Airborne Division-Red on Black Navy-Blue on Black Airforce-Black on Grey Umpa Lumpas UL Garrison-Grey on Red Wonkaville Garrison-Grey on White Lolipop Land Garrison-Yellow on White Umpaville Garrison-White on Blue Gashnod River Defense-Blue on Baige River Patrol-Olive on Red Trumptonas Town-Blue on White Canal Defense-Blue on Baige Fishing Village Garrison-Grey on White WEF-Blue on Blue The Vermicious Knids are preparing to invade Umpa Lumpa Land. The Umpa Lumpas have mobilized what little army they have in the hopes to repell the primitive Knids. The WEF (Wonka Expeditionary Force) has arrived, but is unsure of whether or not to support the Umpa Lumpas. They decide they will not intervene unless the war goes nuclear. Significant Events: Chance Umpa Lumpas will surrender following capture of Wonkaville. Chance of special forces operations by Umpa Lumpas. Off map naval battle will decide reinforcments. If Willy Wonka (who is riding in a tank for protection) is killed, the WEF will be withdrawn. Notes: Umpa Lumpa Player: You have a inferior defense force, but if all appears lost you can order a nuclear strike. The WEF will intervene, but beware, nuclear war will cost you a chance at victory. Vermicious Knids Player: You have a powerful attacking force, but be careful of the WEF. Sending your first division away via theater options will give you 20 VP, but will cost you a quarter of your troops. Do not launch a nuclear strike unless desperate. WEF nukes are superior to your own, and you will lost lots of vps. |