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France, September 04, 1944, USA army of 107 units opposed to Germany army of 86 units for a battle of complexity 1.29 at Battalion(II) level on a 2.5 Km/Hex map for 90 turns of Full Day each. by Trey Marshall submited on 23-12-2002 Rugged-Defense Playing Statistics
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Metz - Patton's Setback Third Army's XX Corps attempts to breach the intricate defensive fortress system of the city Metz. Date: September 1944 Location: France, just west of the German border Map scale: 2.5km per hex Time scale: Full Day Turns Unit Scale: Company/Battalion Length: 90 Turns UNIT COLORS: GERMAN Wehrmacht - Grey on Grey Waffen SS - Black on Grey US ARMY All - Green on Green SIGNIFICANT EVENTS: -7th Armored Division (US) 559 VolksGrenadier Division (GER) are withdrawn from combat -US Supply levels drop to 30% in late September to early November ********** Sept. 4, 1944. Patton's breakout at Avaranches and his subsequent pursuit of the shattered German Army out of France has been a great success. Already, OKW is rushing fresh units in the line to make their stand. One such stand is the ancient fortress city of Metz in Lorraine which lays just kilometers from the German border. It is along the Moselle River and a system of old forts that ring the city of Metz which is where the German LXXXXII Korps intends to defend. Metz is important for the Third Army because it is the main defense for the German Saar. If Patton's XX Corps can break through the fort system here, the capture of the industrial Saar is easily within grasp. Although the Germans are short on armored vehicles, they make up for in the experience and sacrifices of the infantry. American commander, do not be fooled, the German divisions are very experienced and will fight for every inch of ground. The forts around the city also provide the Germans with excellent artillery coverage and strongpoints from which to defend. Numerous armored kampfgruppes are rumored to be in the area for reinforcements. |