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Russia, Don, December 13, 1942, Axis army of 92 units opposed to Soviet army of 80 units for a battle of complexity 0.65 at Corps(XXX) level on a 50 Km/Hex map for 13 turns of Half Week each. by Jaroslaw Flis submited on 25-01-2003 Rugged-Defense Playing Statistics
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DEFEAT UNIMAGINABLE Germans tray to rescue 6th Army encircled in Stalingrad. Soviets plan to destroy next armies. Jaroslaw Flis flis@if.uj.edu.pl Frozen Steppes - scenario No 3 Date: December 1942-January 1943 Location: Eastern Front Map Scale: 50km per hex Time Scale: Half week turns Unit Size: Division/Corps/Army Length: 13 Turns UNIT COLORS: AXIS: Grey - Wehrmacht infantry Black on Grey - security units Black on Dk Grey - motor units Black - Waffen-SS Lt Blue - Luftwaffe Field Divisions Blue - Luftwaffe Yellow on Green - Rumanians White on Green - Italians Blue on Green - Slovaks SOVIET UNION: Red - regular infantry Lt Brown on Red - guards infantry White on Dk Red - regular motor Yellow on Dk Red - guards motor Red on Lt Brown - regular cavalry Yellow on Lt Brown - guards cavalry Red on Yellow - HQ's Black on Brown - Bombers White on Brown - Fighters Yellow on White - Air-Bases SIGNIFICANT EVENTS: Soviets win as they capture Kharkiv, Stalino or Rostov. They gets 50VP for capturing Kerch. Axis air transport is reduced when airfields of Tatsinskaya, Morozovsk, Zimovniki, Millerovo and Kamensk are captured by Soviets. HOUSE RULES: Air units can be rebased to airfield occupied by "Air-Base" unit only. Soviet air units can use air base of their Front only. Soviet "Air-Base" unit can be move forward after air units rebasing. *** It's the next step to whole winter campaing 1942/43 from Orel to Grozny and from Stalingrad to Dnipro. So, there is lot of simplifications: standarded types of units, OOB without smaller troops, etc. F.e. Italian Alpini Corps has included Barbo Cavalry Birgade, Celere Division - all "Black Shirts" troops. If you prefer hundreds of detailed units - this game is simply not for you. GUARDS' GLORY Some Soviet mobile corps change names during this campaign, as they get "Guards" title: 4th Mechanized to 3rd Guards Mechanized 6th Mechanized to 5th Guards Mechanized 13th Mechanized to 4th Guards Mechanized 4th Tank to 5th Guards Tank 7th Tank to 3rd Guards Tank 17th Tank to 4th Guards Tank 24th Tank to 2nd Guards Tank 7th Cavalry to 6th Guards Cavalry 8th Cavalry to 7th Guards Cavalry This mechanism will be simulated in campaign game, not till when. Home page for this scenario can be found here This scenario was made by one of our member Legun |