October 07, 1995,
Blue army of 45 units opposed to Red army of 43 units
for a battle of complexity 0.44 at Company(I) level
on a 5 Km/Hex map
for 8 turns of Full Day each.
by Erik Rutins submited on 11-05-2003
Rugged-Defense Playing Statistics
WAVES OF STEEL
The Big Stick
This scenario is to be played by two human players via PBEM in a mirrored set of two games, typically in a tournament
1. Situation Briefing
This scenario deals with a hypothetical situation based on possible modern conflicts. Two alliances, Red and Blue, have spent years in a "cold war" that has polarized most of the world.
The cold war eventually turned hot after several minor confrontations led to full scale warfare. This is one of those minor confrontations.
Red had overthrown the government of a regional Blue ally and replaced it with a puppet regime. A new royal family was put in place by Red's intelligence services. Substantial military aid combined with ruthless martial law suppressed all internal dissension.
Blue considered this ally to be of significant strategic importance due to its geographic location as well as its natural assets. This relatively small country was not only rich in oil reserves but also controlled part of a key trade route as its coast covered the southern half of a strait between seas.
Blue has decided to launch an amphibious invasion to liberate this former ally and contain Red's influence in the region. Meanwhile, Red has decided that this new acquisition is of vital national interest. Nearby Red garrison forces have been designated as a rapid reaction force in the case of any Blue attack.
Up until now, conflicts involving minor allies had not involved direct combat between the regular Red and Blue forces. This battle would change that pattern and begin the downward slide to global warfare.
As the Red Commander, you are in charge of the defense of the puppet regime and the containment of Blue's attack. Your command includes three local infantry regiments and two battalions of local mechanized forces. These troops, while adequate for internal security, are considered of low fighting quality. Your local reserves include two mechanized regiments of Red regulars as well as two battalions of air assault troops. An entire air division stands ready to fight for control of the skies. At a minimum, you must contain any landing by Blue forces and prevent them from driving inland. Your goal is to retain control of the major population centers, particularly the Royal Palace, and ideally to throw any invasion back into the sea.
Ultimately, your actions during the first week will greatly influence the course of the future campaign. This area is of vital strategic importance to our nation. You are our first line of defense. You must not fail.
As the Blue Commander, you are in charge of a division-sized amphibious assault force which is to pave the way for a reinforcing heavy corps. Your main goal is to secure the Royal Palace and the main urban and oil producing areas. The port facilities in the capital city must be secured for reinforcements to arrive - the sooner the better.
Your assault force can expect a counterattack from nearby Red mechanized forces of at least brigade strength within three days of initial landing. Make sure you have taken your objectives and established a defensive perimeter by that time. Ideally, you will be able to significantly damage enemy counterattack forces and continue to drive inland. Within a week of securing the port facilities, the first elements of the follow-on forces should begin to arrive.
Our commitments in other theaters leave us with no additional amphibious or airborne forces to spare for this operation. You must use the three marine regiments and associated forces to assault, defend and attack again. Be smart - we can't afford a failure here.
2. Significant Events