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France, August 19, 1942, Allied army of 60 units opposed to Germany army of 71 units for a battle of complexity 0.67 at Company(I) level on a 2.5 Km/Hex map for 18 turns of Half Day each. by Chris Donovan submited on 16-11-2002 Rugged-Defense Playing Statistics
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THE DIEPPE RAID "Operation Jubilee" Location: Dieppe, Northern France. Date: 19/08/1942. Length: 18 half day turns. Map: 2.5Km per hex. Unit size: Battalion/Company Units German White on Grey-Heer Black on Grey-Waffen SS Blue on Grey-Luftwaffe Grey on Grey-Coastal Artillery Dk.Blue on Dk. Blue-Vichy Govt. Allies White on Brown-Canadian Gold on Red-Royal Marines Black on Green-US Rangers Blue on White-Royal Navy Blue on Blue-Royal Air Force Red on Blue-Royal Canadian Air Force ******************** Background There was three main reasons why the raid took place. 1) Stalin was furious that the Allies were seemingly doing nothing while the Soviet Union was bearing the brunt of the Nazi war effort. To preserve the fragile pact between the "Big Three" a threat to the western front would force the Germans to divert resources and ease the pressure upon Soviet Union. 2) The Canadian 2nd Infantry Division had been in Britain since 1940, arriving to assist the defence of the British Isles against Operation Sealion. Families back home and the troops themselves were becoming restless. Domestic pressure forced Canadian Government to consider a recall. 3) In 1942 the Allies were not prepared to launch Operation Overlord, the full scale invasion of Western Europe. However the raid would provide the opportunity to test new techniques and equipment, thus gaining the experience and knowledge essential to planning Operation Overlord. The raid was a disaster! Of the 4,963 Canadians embarked only 2,210 returned to England. Most were injured. KIA 913 Canadians 189 Britons 1 American POW/MIA 1,946 Canadians 269 Britons Military historians still vehemently criticise Operation Jubilee as being totally unnecessary. ********************** Significant events Air Units appear and withdraw to simulate a realistic air battle. You must try to destroy Varengeville and Bemerval coastal artillery batteries or they will fire upon units waiting to embark offshore. Commandos withdraw if successful. ********************* Designer's notes The operation lasted 18 hours. I have taken the liberty of using each half day turn as one hour. To simulate No.4 Commando encountering a Kreigsmarine convoy before landing at Bemerval, only one company makes it ashore to find German units waiting. I have made the Dieppe seawall as major escarpment to simulate troops being stranded on the beach. German units are entirely fictious. Royal Navy destroyers are light cruisers to asssist naval support. I wanted to make this a fully amphibious scenario. But to play well as both sides against a programmed opponent, units have already deployed at their historical objectives of Puys, Pourville, Varengeville-sur-Mer and Bemerval. There are no anchorages at these locations to assist a historical course of events. This is an almost impossible scenario for the Allies to win but I wanted to reflect the actual events and the desperate situation the Canandians found themselves in. I have dedicated this scenario to the memory of the Canadian, British and American troops who participated in the raid. Chris Donovan djcd@bigpond.com |