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Northern Europe, September 17, 1944, British army of 829 units opposed to German army of 1112 units for a battle of complexity 2.13 at Company(I) level on a 2.5 Km/Hex map for 40 turns of 6 Hours each. by Erik Nygaard submited on 25-09-2007 Rugged-Defense Playing Statistics
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A Bridge too farVersion: 2.2 developed with Marc Custer 1. Briefing On September 10 1944 Field Marshal Montgomery proposed an ambitious plan that involved a massive combined airborne and armored assault to get across the Rhine river and strike at the industrial center of Germany in the Ruhr valley. The plan encompassed the dropping of three airborne divisions plus an airborne brigade and the breakout of a full armored corps. The airborne divisions would secure the highway and bridges between the current frontline and the city of Arnhem. The armored corps would roll up the highway and over the bridges into the heart of industrial Germany. General Browning, overall commander of the airborne units, made the astute observation that they might be going "A Bridge Too Far". 2. Unit Colours
3. Map name legend On-map airfields are marked with an "A": Deelen 23,7 + 24,7 B82 22,40 B78 12,82 The 2 latter airstrips were constructed during the campaign and are available between turns 21-33. Destroyable bridges are marked with a )*(. ][ = Major bridges that can only be destroyed by an Engineer/Pionier unit (TOAW treats parallell road/river/canal-hexes as bridges, these are not to be destroyed). DZ = Dropping zone LZ = Landing zone and supply dropping/supply point zone SDP = Supply dropping point 4. "River" transports Both sides have a small amount of seatransports available for using the ferries or crossing a river in small assault boats, as units from 82nd AB did historically. Also the Germans may use this to transfer units. There are cable-ferry units available from turn 2-5 wich must be present to facilitate river-crossings, when they are destroyed no crossing is allowed at the corresponding place.. A few places have ports with no ferries, these are marked <->. These are places that may be crossed by the Allies in assault boats. 5. House rules airborne Turn-1: all para-units must drop on the labeled on-map DZs and all glider-units must land on on-map LZs. Units may drop on the DZs/LZs until stacking limit is reached, they must then drop on any adjacent hex. All DZs/LZs must have at least 1 battalion landing on them. NB: The British Glider Pilot regiment must land on the first turn (they flew the gliders...) Later turns: glider units must land on LZs, but para-units may drop at either DZs or LZs. Units must drop on one of their parent division's DZs/LZs except for the Polish Bde units wich may drop on any chosen division's DZs/LZs. 6. A note on Allied airborne supply There are supply units for all airborne formations wich will appear on the proper DZ/LZ locations. These locations also have supply points wich will be removed if the corresponding supply units are destroyed. 7. Allied Theater Options
8. Supply There are lots of supply units available to both sides. Some are static depots, some are movable and a number of Allied supply units are dropped by air. The supply units' truck sharing ability in the game mechanics basically determines the overall supply situation for both sides. Therefore the force supply stock levels are low. 9. Destroyed Units Due to the short timespan of the scenario all units except combat HQs (regiment/brigade) are not reconstituted. In addition there are victory point penalties (15-45 VPs) for destroyed higher command HQs (division/corps/army/army group) and also the various supply bases. HQs and supply bases may not be disbanded. 10. Historical Allied airborne drop locations LZ-101 19,71 101 AB HQ units + 327 Glider DZ-A 20,62 501 Para DZ-A1 20,59 501 Para DZ-B 17,70 506 Para DZ-C 18,72 502 Para LZ-82 44,35 82 AB HQ units + 325 Glider DZ-E 29,43 504 Para DZ-O 34,38 504 Para DZ-N 44,37 505 Para DZ-T 46,33 508 Para LZ-Z 23,16 1 AB HQ units + Glider Pilots LZ-S 23,14 1 Airlanding + Glider Pilots DZ-X 21,16 1 Para DZ-Y 19,14 4 Para LZ-L 29,15 Polish gliders DZ-K 35,18 Polish airborne (planned) DZ-Pol 30,17 Polish airborne (dropped) Original XXX Corps time schedule: Eindhoven Sep 17th 1715 hours Veghel Sep 17th 2400 hours Grave Sep 18th 1200 hours Nijmegen Sep 18th 1800 hours Arnhem Sep 19th 1500 hours 11. Sources
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