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USA, June 01, 2006, World army of 314 units opposed to American army of 337 units for a battle of complexity 2.01 at Division(XX) level on a 50 Km/Hex map for 100 turns of Full Week each. by Daniel Clute submited on 07-02-2004 Rugged-Defense Playing Statistics
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America Defiant1. Background "...the defiance of the United States of America to the will of this sacred body of nations places it in the same league as other rogue states. It is our policy to summarily deal with such...in a manner that will prevent this from ever happening again." --Abdul Ramman, Secretary General of the United Nations Noting the success of the European Union (EU) trading bloc, the Asian Alliance (AA) and the South American Federation (SAF) were formed in 2003. After escalating competition in world markets, US congressmen passed legislation limiting imported goods, ensuring a withdrawal from the WTO and the United Nations (UN) on May 1, 2005. Sensing that the defiance of the United States would lead to a unravelling of world unity, the UN gave the US an ultimatum...be a responsible member of the world...or lose sovereignty! The majority of the UN, lead by the Security Council, crippled the US with an economic embargo. "We will not bow to the whims of the United Nations! As long as I have breath in my lungs, we shall be a free and independent country, indivisible.." --US President Franklin Boyd 2. Timeline
3. Situation The land mass surrounding the shores (East and West) represent shipping, bases of operation and aircraft carriers. 3.1. World As the invader, you will receive reinforcements for the first eight turns. These will be your only troops until around turn 50, when you may request more. Attack Washington D.C. first, take it, and then head for Chicago, where the US government will set up a second operations center. If you occupy Chicago (91,26) for a few turns, the game is over, regardless of the victory tally. Other important places to occupy are New York and Denver. Denver is particulary important because it will probably be the backbone of the US defense. Time is of the essence! Attack and conquer US forces in the field. The Americans will only grow stronger and you will become weaker. Keep your SF units in reserve until you gain air superiority. 3.2. America Washington D.C. will probably fall. Don't count on holding it. It is more important to fall back and form an inner ring based natural defenses.You will receive, on average, two divisions every week. They will bolster your defense and (hopefully) give you an opportunity to attack and regain lost territory. Partisans and reinforcements will pop up everywhere. After turn 74, you will receive replacements instead of reinforcements. Viel Glueck! 4. Units 4.1. USA
4.2. World
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