July 10, 1943,
Allied army of 550 units opposed to Axis army of 569 units
for a battle of complexity 4.54 at Regiment(III) level
on a 5 Km/Hex map
for 667 turns of Full Day each.
by Roberto Bagnasco submited on 16-02-2014
Rugged-Defense Playing Statistics
Sicily to Brenner Pass 43-45
Italian Campaign, 1943-1945
Original author of the cow version: Quisling99
Land and air units include battalions, regiments, divisions, corps, armies, squadrons and air groups. Only the major combatants are included on both sides, with the exception of some small construction and railroad repair units. Naval vessels are excluded from the game.
The game is designed to be played with either side as human against the computer. The objective tracks are not necessarily historically accurate, in order to add an element of unpredictability.
The Italian 6th Army and Italian Air Force will evaporate if the toe of Italy is taken by the Allies.
Much of the Luftwaffe is likely to be withdrawn if Foggia is taken. Eventually, the Luftwaffe will be completely withdrawn, leaving only a small Axis Italian air force to defend against Allied air forces.
The German player will not immediately have sea transport capability. The German player will never have air transport capability.
The Allied player will not immediately have air transport capability.
To replicate the historical removal of major Allied landing craft for Anvil and Overlord, the Allies are not allowed to invade any beaches on the Italian mainland north of the Salerno region.
The actual invasion of southern France is not played. Instead, Allied forces in southern France historically appear in the region. Both the Allied and German computer players will take up position in the Maritime Alps along the Italian-French border following Anvil. Also, both the human and computer Allied player will have limited forces in southern France. The human German player will need to decide whether to only focus on defending against possible Allied incursions across the Maritime Alps into Italy, or to weaken its forces along the main line in Italy by sending major forces to the French border to attempt a breakthrough.
The German player should keep in mind that, from time to time, various divisions and units will be withdrawn to other fronts, potentially leaving gaps in the line. The same will be true of Allied forces, which may open temporary gaps that can be exploited by the German player.
Essentially, the Allies win by occupying most of Italy, Brenner Pass, and the islands of Sicily, Sardinia and Corsica at the end of the game. The German player wins by preventing an Allied victory.
2. Update of Toaw III version