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Former Yugoslavia, September 14, 1991, Yugoslavia army of 1941 units opposed to Secessionist army of 1997 units for a battle of complexity 6.05 at Battalion(II) level on a 5 Km/Hex map for 450 turns of Half Week each. by Igor Rzaunek submited on 06-08-2006 Rugged-Defense Playing Statistics
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Yugoslavia Trilogy, Part III: 1991-1998Yugoslavia's collapseVersion: 2.02 Best played as: All options open; against PO, best as Secessionist 1. SHORT SUMMARY The scenario is intended to cover the wars in ex-Yugoslavia (Croatia and Bosnia) since 1991 to 1995, but also includes Kosovo campaign (1999-2000), as well as resulting NATO air intervention and, possibly, a NATO ground campaign. Scenario is intended to be long and complex, but also very rewarding - variaty of options, equipment and variation makes it tons of fun ;) (See enclosed documentation for extensive details!) 2. SIDES AND UNIT COLOURS 2.1. SECESSIONISTS (those wanting independence) Croatia - Croatian Army (HV) - Lt Red (Guard units), Blue (Regulars) or Dark Red (Irregulars) on Blue - Croatian paramilitary (HOS) - Black on Blue Bosnia and Herzegovina - Bosnian Moslem Army (Mus) - White (Regulars) or Blue (Irregulars) on Green - Bosnian Croat Army (HVO) - White (Regulars) or Lt Blue (Irregulars) on Blue Kosovo - Kosovo Liberation Army (KLA) - Black on Brown - Albanian Volunteers (ALB) - Blue on Brown Foreign - Foreign Mercenaries - Blue on Black - Moslem Mudzahaden Volunteers - Teal on Black - Al-Qaida terrorists - Black on Black - Slovenia (Slo) - White on Lt. Blue (Army) or Tan on Lt. Blue (Police) - NATO (NATO) - Blue on Olive - Germany (GER) - White on Lt Grey - United States (USA) - White on Olive - UN Protection Forces (UNPROFOR) - Blue on White 2.2. 2) YUGOSLAVIA (Serbia and Montenegro) - Yugoslav Peoples Army (JNA) - White on Red* - In Serbia: Rep of Yugoslavia (VRJ) - Yellow on Red (Regulars) or Dark Red (Irregulars) - In Croatia: Rep Serbian Krajina (VSK) - Red on Red (Regulars) or Dark Red (Irregulars) and Brown on Dark Red (Babic faction Irregulars) - In Bosnia: Serbian Rep (VRS) - Black on Red (Regulars) or Dark Red (Irregulars) - In Bosnia: Pro-Serb Moslems of Fikret Abdic (FA) - Black on Green Foreign - Foregin Serb Volunteers - Yellow on Yellow - Russian Army - Blue on Yellow - Foreign Mercenaries - Red on Black - UN Protection Forces (UNPROFOR) - Cyan on White Regulars refer to professional front line service troops (in some cases, also paramilitary units); while Irregulars include self-organized formations, conscript units, volunteers. Some JNA formations have VRJ color codes because JNA is withdrawn during scenario, but the units that remain under Serb control under same name and composition are made VRJ from start. This is a better solution then having units disband and appear 40 hexes farther on the same turn. 3. VICTORY CONDITIONS 3.1. CHANCE OF VICTORY > LOCATION (FOR FORCE 1 = 2)
3.2. Score endings Both sides have three Peace plans they can accept (activated by Theatre Options), for which you lose VPs and then Score ending is considered. Peace proposals are made at various (historic) times and are available for a limited time. Amount of VPs lost varies. Scenario can be said to have two possible historical endings: 1) Yugoslav player chooses 'Accept Dayton Accord' Theatre option (PO mostly does) or 2) Secessionist forces capture Knin, thereby winning. Any other ending apart from these two is unhistorical. 4. SIGNIFICANT EVENTS 4.1. LOCAL
4.2. FOREIGN
4.3. POLITICAL
5. LAST NOTES / DESIGNER COMMENTS This scenario has been long in making. An earlier, brigade-level scenario, was found to be too inaccurate. The result of several months of painstaking research, this version can be considered as 'coming close' to history. Information availability for this period will be low for decades to come. Regardless, I have done the best possible to recreate actual units and dispositions. Because the scenario covers many years, I was forced to make some choices. The most important one was to concentrate on one particular year for one nation to which the rest of the scen will be subordinate (this means that, in making one nation, I've chosen their 1994 order of battle and have the scenario 'work up' to 1994 with units appearing). All in all, I think the OOBs, objectives, events and unit placements make this a fairly accurate historic representation of the wars. Historically, the wars presented in this scenario were separate ones. For all practical purposes, however, they were extremely linked by the size of the theatres and sides involved. There was never an alliance between "Secessionists", because leaders of breakaway republics could never get their priorities straight (Bosnians did not believe war could come to them, Croat and Slovenian leadership were suspicious of other nationalities, Albanians had no real military power) and, therefore, each nation was facing Serbian power alone until 1995 when Croatian-Bosnian alliance finally overcame Serbian supremacy. Despite lack of alliances, units did mix out through theatres: Serb units did not recognize borders and some Croatian troops entered Bosnia to join the fight there. Not only, however, where there no alliance, but Croat and Muslim Bosnians fought amongst themselves during 1993. However, TOAW-CW supports only two "sides" to battle. Because of that, I have united all non-Serbs as one side, since the object of all sides fighting Serbs is same: secession from Yugoslavia. Unfortunately, TOAW limitations have impaired my vision to some extent - if it would support another 500 events, I would probably fill them out without any problem. Luckily, I got around to finishing all units for Force 2 just before I realized I'm all out of space for more units! If the scenario could plays out in total historical lines, Kosovo and Serbia would be 'locked-out' until the KLA uprising. As this is not possible to do in the game, and to allow greater flexibility and fantasy variance to the basic game, anything is possible: after all, the game is here to simulate options, not follow a script. It is still possible to end in a historic-like ending if the Serbs choose the 'Sign Dayton Accord' Theatre option from late 1995. This ends the game, however. Another point I want to make (since I know the people looking at this scenario could be in one way or other involved in these wars) is that I am, by nationality, a Croatian. I, however (and unlike some people I won't name), do not base war game scenarios on anything other then historical accuracy and making playability interesting. If you have a problem with the way any nation has been presented in the scenario or briefing, I am very sorry history/realism offends you. If anything, it is your actions (mostly through Theatre Options) that determine who is 'the bad guy' is in the scenario. |