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USA, April 12, 1940, CSA army of 399 units opposed to USA army of 361 units for a battle of complexity 1.35 at Regiment(III) level on a 50 Km/Hex map for 26 turns of Full Week each. by Todd Klemme & Patrick Williams submited on 07-04-2003 Rugged-Defense Playing Statistics
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| Briefing |
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AMERICA DIVIDED 1940Version 3.0 1. UNIT COLORS
2. EVENTS There is a Cease Fire in effect at the start of the game. Neither side may attack or invade enemy territory. The Cease Fire will end on either turn 3 or turn 4 (50% chance of each). Most major cities have two numbers separated by a slash (/). The first number represents the percentage of Replacements lost when the enemy captures that city. The second number represents the amount of Force Supply lost when the enemy captures that city. Half of these losses (rounded up) can be recovered by retaking that city. These are one-time events, meaning they will only occur the first time that city is taken and retaken. British units (all under U.S. player control) will withdraw from continental North America if Tegucigalpa (hex 65,84) is taken. French units (all under U.S. player control) will withdraw from continental North America if Belize (hex 62,76) is taken. At some point during the game Yucatan Rebels will rise up against the C.S.A. on the Yucatan Peninsula. They are under the U.S. player's control. U.S. Players are strongly encouraged to not enter Colombian territory. The Colombian Army will activate and be under C.S.A control. Most of the scenario's naval action occurs in the Event engine. Players should watch the News closely to see what is happening with their fleets. There is a chance for either side to receive some naval units later in the game. U.S. automatic rail repair is set at 6 hexes per turn. C.S. is set at 4 hexes per turn 3. NOTES We tried to retain some of the flavor of the American Civil War. For example, The Confederate units are somewhat more colorfully named. The U.S. infantry regiments are larger while the C.S. infantry regiments are more numerous. Etc., etc., etc. The Supply and Replacement loss values are based on manufacturing, natural resource, and population maps of 1940. Likewise, the roads and rail lines are based on maps of the 1940's road and rail networks. North America is a huge landmass compared to Europe. The continent is sparsely populated so don't expect the dense front lines seen in Europe during WWII. As an example, during WWII The Soviet Union field well over 400 infantry divisions while the U.S. fielded about 70 infantry divisions total for the European and Pacific fronts. However, the length of the Eastern Front was roughly half the distance between New York and Los Angeles. North America, particularly in 1940, has few people and lots of space. Players should keep in mind that it is possible to land sea transported units in non-anchorage hexes by simply keeping the embarked units adjacent to shore for one turn and then selecting "disembark" for those units on the next turn. Players will have to play both defensively and offensively to win. Even when you launch your Grand Invasion of the North/South you will have to watch out for enemy incursions elsewhere or paratroop landings in your backyard. 4. TIMELINE
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