March 09, 1987,
Indiana army of 76 units opposed to Ohio State army of 21 units
for a battle of complexity 0.51 at Company(I) level
on a 2.5 Km/Hex map
for 11 turns of Half Day each.
by RhinoBones submited on 09-06-2006
Rugged-Defense Playing Statistics
Airborne Operations In Indiana
Requires Hex Side River Custom Execution File: HSR TOAW-COW v01e.exe (or higher revision) included in the archive
Ohio State was originally designed as an entrant to the Blitz's 10 turn "short scenario" challenge. It has been revised for hex side rivers (HSR) using a modified execution file (HSR TOAW-COW v01e.exe) and graphics originally developed by Jarek Flis.
This scenario is designed specifically for solitaire play by an Earthling (Force 2, Ohio State) against the Artificial Opponent with Programmed Intelligence, aka AOwPI. It is, however, also fully functional for PBM matches.
Following the Interstate Battery Wars of the 1980s, thee Ohio State Coalition felt slighted that more territory was not acquired during the terminal negotiations. To rectify this injustice, Ohio State has planned an invasion of Indiana using the Fort Wayne - Notre Dame - Valparaiso corridor as the direct path to the steel mills located along Lake Michigan.
To support the invasion, Ohio State has ordered a heavy Airborne Regiment to attack, and destroy, infrastructure deep behind the Indiana defense lines. It is not the intent of Ohio State to capture and hold objectives, rather the airborne forces are ordered to destroy as many objectives as possible. Creating havoc is the objective. The success of the airborne attack will be gauged on the amount of destruction accomplished.
4. Objective Values
Target Victory Points
Port Indiana 50
Aerodrome # 3 30
Lew Wallace 10
Factory #1 5
Camp Victor 40
Crown Point 50
Power Plant #9 5
Aerodrome #10 30
Factory #99 5
Glen Point 5
Aerodrome #9 30
5. Airborne Mechanized Units
Note that only the infantry portion of a mechanized airborne unit will make the initial drop. The mechanized units (tanks, transports, vehicles, etc) will only join the unit after the unit is connected to a supply point.
All supply points on the game map are able to supply both sides.