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North Africa, November 07, 1942, Allied army of 390 units opposed to Vichy French army of 380 units for a battle of complexity 1.57 at Battalion(II) level on a 5 Km/Hex map for 40 turns of 6 Hours each. by Erik Nygaard submited on 09-12-2007 Rugged-Defense Playing Statistics
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Operation TorchThe Allied invasion of Algeria and MoroccoVersion 1.3 PBEM, Allied and French PO This scenario includes a specific equipment file in the ’Graphics\Operation Torch 1942’ folder for individual ship classes 1. Unit Colours
2. Approximate VPs needed for different victory levels
3. Map name legend
4. Changes 1.3 New ship equipment with multiple ranges where applicable, added submarines. House rule submarines:
5. Changes 1.2
6. Map The landing beaches do not have anchor symbols and the ports themselves have exluded zones that are lifted on turn-2. This is to give the Vichy coastal batteries a chance to pound the invaders. 7. House rules
8. Scenario length When the Allies occupy all major objectives (Safi, Casablanca, Rabat, Oran and Alger) the scenario runs for 2-4 more turns before ending. The French receive an additional 10 VPs pr turn from turn-14, this is for holding on after the fighting ended historically. 9. Destroyed Units Due to the short time span of the scenario no units are reconstituted. Certain destroyed units incur an additional loss of Victory points. Ship loss incur VP loss bases on actual ship class strength. Superior HQs: 10 VPs 10. Replacements The Allies have basically zero replacements. The exceptions are trucks which are replaced from turn-6 and also get a boost in replacements when the Allies occupy major ports. A few Allied air groups receive the full allotment of specific aircraft on specific turns. 11. Supply The Allies get a boost in supply after occupying major ports. 12. Reinforcements Allied ground air-units arrive after occupation of certain airfields
13. Theatre Options
14. Sources
15. Main links Erik Nygaard |