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Italy, January 21, 1944, USA army of 280 units opposed to German army of 245 units for a battle of complexity 1.58 at Battalion(II) level on a 2.5 Km/Hex map for 60 turns of Half Day each. by Telumar submited on 18-03-2012 Rugged-Defense Playing Statistics
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| Briefing |
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Anzio 1944 @2 kmv. 1.1 for TOAW-3 ver. 3.4 PBEM, German PO and Allied PO 1. UNIT COLOURS 1.1. US VI Corps
1.2. German 14th Army
2. SPECIAL SCENARIO VARIABLES
3. HISTORICAL BACKGROUND "I had hoped that we are hurling a wild cat on the shore, but all we got was a stranded whale" (W. Churchill) At the end of January 1944 US VI Corps executed an amphibious assault behind German lines at the city of Anzio, just 50 km south of Rome, in an attempt to break the stalemate at the Gustav Line. To achieve this VI Corps was to advance onto the Alban Hills, a key feature dominating the southeastern approaches to the eternal city, thus cutting off German 10th Army's lines of communication and forcing a retreat from the Gustav line. Despite total tactical surprise a combination of over-cautiousness, hesitation and willingly ambiguous orders failed to exploit the situation. The Germans reacted swiftly and brought in substantial forces to not only contain the beachhead, but also to release a determined counterattack. After the climax of the battles by mid February the beachhead front line came to a stalemate with neither side having achieved its operational objectives. The scenario covers the initial landings and the opening phase of "Shingle" (the codename for the operation) until mid-February with the possibility of an earlier end. It also incooperates some small what-ifs. More historical background and scenario information can be found in the extended briefing document. This scenario is a direct port of my earlier Anzio 1944 scenario at 1km/hex. IMPORTANT: The following is only a quick reference guide. Players are strongly advised to read the extended briefing. 4. SPECIAL EVENTS AND FEATURES 4.1. Sudden Death Victory The Allies can achieve a Sudden Death Victory by seizing certain locations in the Colli Laziali (Alban Hills) and thus triggering EEV driven probability checks. The Germans can achieve a Sudden Death victory by capturing Anzio. IMPORTANT: When playing against the German PO the Valmontone EEV trigger is handled slightly different. Special rules concerning the EEV can be applied in a Human vs PO game by a theater option. Please refer to the external briefing for details. 4.2. Weather Stormy weather will lead to a temporary removal of beach supply points. The weather is historical for the first part of the scenario, and thereafter is regulated by a weather engine. Each day has a 40% chance for stormy weather which will affect theater recon (0), air activity (air shock 25) and naval fire support (house rule). 4.3. Loss of Allied ships The German player will receive victory points for sinking Allied ships. The cruisers HMS Orion, HMS Spartan, HMS Penelope and USS Brooklyn are worth 5 VPs each. 4.4. Replacements Both sides regularly receive various replacement units which are automatically disbanded into the replacement pools. 4.5. Early End Players can agree upon an earlier end of the scenario after turn 25 by selecting the theater option "End game with current victory levels". 4.6. Theater Recon Theater Recon on PM turns and during storm/bad weather is set to 0 for both sides. 4.7. Pestilence Force pestilence is 1% for both sides, beginning on turn 12. 4.8. The First Turn The first turn allows the Allied player to select the 504th PRCT airdrop option. Therefore all units are frozen on turn 1 and will be released on turn 2, the actual invasion date. 4.9. Naval Units Distant sea hexes represent the open sea and can be used to save ships from German air raids. 4.10. German Additional Reinforcements If the Allies approach Rome the garrison and additional German reserves will be released. Additional reinforcements may also arrive when the Allies advance towards Littoria. 4.11. German Withdrawals From turns 39 to 47 Kampfgruppe Ens and 71. Infanterie Division will be withdrawn. 4.12. Reconstitutions Special forces (Rangers, FSSF etc.) and German 'Alarm' units (i.e. HG Alarm Bn) do not reconstitute. Units that are scheduled to withdraw anytime during the scenario don't reconstitute. 5. THEATER OPTIONS 5.1. Allied Theater Options
5.2. German Theater Options
6. HOUSE RULES
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