August 01, 1968,
Ruling Party army of 152 units opposed to Revolutionaries army of 143 units
for a battle of complexity 0.96 at Company(I) level
on a 2.5 Km/Hex map
for 24 turns of 6 Hours each.
by Mark Stevens submited on 21-09-2014
Rugged-Defense Playing Statistics
In order to play this scenario, you must copy the included exe in the Toaw III instalation directory
August 1968, with revolutionary fervour sweeping the globe, the USA bogged down in Vietnam and the USSR hesitating as to how far to allow the 'Czech Spring' to go.
Tensions are running high in the capital of this tiny Central American banana republic. Reports from the secret police and the CIA monitoring station in Luna Bay speak of rising discontent in the slums and among the poorly-paid unions. Worse, unrest has spread to the armed forces, with clandestine meetings being held by foreign-educated junior officers.
In an emergency the President knows that he can rely only upon the elite Presidential Guard, the feared riot police, the USA, his party militias, and the drug cartels in the jungles, with whom he has various lucrative (if undisclosed) arrangements.
There are many others - encouraged by the Soviet ambassador - who think that change is long overdue, and that in the absence of free elections it can only come through violence.
That theory will be tested in the long week to come.
Mark Stevens August 2014
This is a purely hypothetical scenario loosely based on the board game 'JUNTA', although TOAW of course allows for far more sophisticated warfare, using 1950s and 60s US equipment.
The main regiments of the armed forces stationed on the outskirts of the capital, with a high proportion of well educated officers (ironically many of them at US military academies), are no longer to be trusted. There are also guerillas in the jungles and mountains who would no doubt be eager to join in any uprising. The University is a hotbed of radicalism, and the President cannot even rely on the Catholic Church, where 'liberation theology' is gaining ground. The workers' unions are on the verge of calling a general strike, which could easily turn violent.
If the moment should come, then control of various strategic or symbolic VP (total 500) locations will decide whether the President can continue in power, if it's to be a quick flight with as much money and as many mistresses as he can manage, or a blindfold and one last cigarillo in front of the dawn firing squad.
In order to avoid the scenario becoming too fragmented and keep it as a wargame, loyalty or rebellion will affect whole formations, not their individual units, and once they've declared for one side or the other they will never turn back.
Since the chances of joining the rebellion are variable, players may like to agree in advance that they'll start again if four or five regiments don't revolt at the start. This is the minimum needed for a reasonably balanced game. Do keep a close eye on the News Strings as some formations may appear, or change sides, even after the first turn, although once declared they won't change sides again.
Forces (chance of joining the rebellion shown as a percentage)
If things seem to be going the rebel's way, President Johnson may authorise release of an airmobile Marine battalion, which is the only US force in the immediate vicinity (he certainly will if the US Embassy is attacked). This gives the Revolutionaries 30 VPs (the equivalent of them taking the Presidential Palace)
The Soviets may persuade President Castro to send Cuban 'volunteers' to support the uprising (they almost certainly will if the Soviet Embassy is attacked)
One week is too short to allow for any replacements or unit reconstitution. Night effectiveness is only 33%
Supply can be drawn for either side from the military bases, the Presidential Palace, Ministries of Defence and the Interior, Market, Docks, police precincts, the Secret Police HQ, the hospital, harbours, the Central Plaza, University, Airport and either Embassy. Guerillas and drug cartels have supply bases in the jungles and mountains.
Both sides have access to limited sea, air and rail transport capability.
The government starts with a better Theatre Recon capability: if the Secret Police HQ is stormed by the Revolutionaries they will gain superiority
This is a hypothrtical scenario, but the general situation, forces and equipment are based on real coups.
And no one can send me e-mails saying that I've got the ORBAT of the Second Infantry Company wrong.